3D Characters & Avatars

Game Character Design

Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.

  • Delivery7–20 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

A game character must balance silhouette, detail, deformation, materials, and runtime cost. I confirm camera distance, platform, engine version, skeleton expectations, texture budget, LODs, and required animations before detailed production.

The workflow includes approved blockout, high-detail source when needed, retopology, UVs, baking, PBR textures, and rig setup. The asset is tested in one agreed Unity or Unreal sample project; project-wide performance depends on the rest of the game.

Store assets, base meshes, fonts, and other third-party content retain their original licenses. Console builds, proprietary SDKs, full gameplay code, and animation sets beyond the listed scope are separate.

What's included

  • Mesh optimized to the agreed budget
  • Clean topology, UVs, and baked detail
  • PBR texture set
  • Rig and sample engine import

Tools and platforms

UnityUnreal EngineCharacter ArtReal-Time Assets

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

3D Characters & Avatars · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Lightweight character

A simple real-time character for one target engine.

  • Optimized character model
  • Basic textures
  • Simple body rig
  • Unity or Unreal sample import
Delivery: 7–10 days Revisions: 1
Standard

Hero character

A detailed main character with a full body skeleton.

  • Detailed character model
  • Defined clothing and accessories
  • Detailed PBR textures
  • Full body skeleton
  • One engine test package
Delivery: 11–16 days Revisions: 2
Advanced

Hero asset package

A scoped hero character with facial controls and basic motion.

  • High-detail character
  • Defined outfit variants
  • Body and facial rig
  • Agreed basic animations
  • One engine sample package
  • Defined LOD levels
Delivery: 16–20 days Revisions: 3

Frequently asked questions

Will the character be ready for Unity or Unreal?

It is prepared and tested for one agreed engine version and sample project. Broader project compatibility depends on shaders, render pipeline, code, and project settings.

Can you make a low-poly mobile character?

Yes. Polygon count, textures, materials, bones, and LODs are set against the agreed mobile hardware and camera requirements.

Are animations included?

A rig is included as listed. The Advanced package includes the agreed basic animations; larger motion sets are a separate animation scope.

Get a quote for Game Character Design.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project