Lightweight character
A simple real-time character for one target engine.
- Optimized character model
- Basic textures
- Simple body rig
- Unity or Unreal sample import
3D Characters & Avatars
Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.
A game character must balance silhouette, detail, deformation, materials, and runtime cost. I confirm camera distance, platform, engine version, skeleton expectations, texture budget, LODs, and required animations before detailed production.
The workflow includes approved blockout, high-detail source when needed, retopology, UVs, baking, PBR textures, and rig setup. The asset is tested in one agreed Unity or Unreal sample project; project-wide performance depends on the rest of the game.
Store assets, base meshes, fonts, and other third-party content retain their original licenses. Console builds, proprietary SDKs, full gameplay code, and animation sets beyond the listed scope are separate.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
A simple real-time character for one target engine.
A detailed main character with a full body skeleton.
A scoped hero character with facial controls and basic motion.
It is prepared and tested for one agreed engine version and sample project. Broader project compatibility depends on shaders, render pipeline, code, and project settings.
Yes. Polygon count, textures, materials, bones, and LODs are set against the agreed mobile hardware and camera requirements.
A rig is included as listed. The Advanced package includes the agreed basic animations; larger motion sets are a separate animation scope.
Realistic 3D character modeling creates an approved portrait or full-body asset with detailed anatomy, skin, hair, clothing, textures, and optional rigging.
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Low poly modeling creates lightweight 3D assets around agreed silhouette, polygon, material, texture, file-size, and target-platform budgets.
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
3D avatar design creates a custom personal or brand avatar for one selected platform, with agreed appearance, expressions, rigging, performance, and file format.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project