3D Characters & Avatars

High Poly Modeling

High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.

  • Delivery7–20 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

High-detail assets prioritize form and surface detail over real-time polygon cost. I confirm the intended camera distance, render resolution, bake target, print scale, and surface references before sculpting.

Work can include detailed sculpting, PBR textures, a lit render scene, high-to-low baking, or manifold checks for a defined print target. A real-time low-poly counterpart, slicing, support design, and engineering validation are separate unless listed.

Print results depend on wall thickness, orientation, supports, printer, material, calibration, and slicer settings. A geometry check reduces risk but cannot guarantee a successful physical print.

What's included

  • High-detail sculpt
  • Defined surface and texture detail
  • Agreed PBR texture work
  • Render, bake, or print-prep output in scope

Tools and platforms

High PolyZBrushSculptingDetail Baking

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

3D Characters & Avatars · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single sculpt

One high-detail object or bust.

  • One high-poly sculpt
  • Defined surface detail
  • Basic textures
  • Presentation-ready scene
Delivery: 7–10 days Revisions: 1
Standard

Detailed asset

A textured high-poly asset with render and bake outputs.

  • One detailed model
  • PBR textures
  • One lit render scene
  • Normal-map bake
  • Project source file
Delivery: 11–15 days Revisions: 2
Advanced

Render or print source

A detailed asset for one agreed render or print target.

  • High-detail sculpt
  • High-resolution textures
  • Manifold geometry check for print
  • High-to-low bake
  • High-resolution render
  • Source files and license notes
Delivery: 15–20 days Revisions: 3

Frequently asked questions

What is the difference between high poly and low poly?

High poly preserves sculpted detail for close-up rendering, baking, or print sources. Low poly is optimized for real-time use. A bake can transfer selected detail between them.

Can you prepare the sculpt for 3D printing?

Yes, for an agreed scale, printer type, and material. Final slicing, support, calibration, and print results remain dependent on the physical process.

Do you include rendered images?

A lit preview or high-resolution render is included only where stated. Output count, resolution, background, and file format are agreed before production.

Get a quote for High Poly Modeling.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project