Single sculpt
One high-detail object or bust.
- One high-poly sculpt
- Defined surface detail
- Basic textures
- Presentation-ready scene
3D Characters & Avatars
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
High-detail assets prioritize form and surface detail over real-time polygon cost. I confirm the intended camera distance, render resolution, bake target, print scale, and surface references before sculpting.
Work can include detailed sculpting, PBR textures, a lit render scene, high-to-low baking, or manifold checks for a defined print target. A real-time low-poly counterpart, slicing, support design, and engineering validation are separate unless listed.
Print results depend on wall thickness, orientation, supports, printer, material, calibration, and slicer settings. A geometry check reduces risk but cannot guarantee a successful physical print.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One high-detail object or bust.
A textured high-poly asset with render and bake outputs.
A detailed asset for one agreed render or print target.
High poly preserves sculpted detail for close-up rendering, baking, or print sources. Low poly is optimized for real-time use. A bake can transfer selected detail between them.
Yes, for an agreed scale, printer type, and material. Final slicing, support, calibration, and print results remain dependent on the physical process.
A lit preview or high-resolution render is included only where stated. Output count, resolution, background, and file format are agreed before production.
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
3D avatar design creates a custom personal or brand avatar for one selected platform, with agreed appearance, expressions, rigging, performance, and file format.
VRChat avatar design creates and tests a custom avatar for an agreed VRChat SDK version, performance target, expression set, controls, and Unity handoff.
3D VTuber avatar design creates a custom VRM model and rig for one selected tracking application, with defined expressions, controls, physics, and test notes.
3D mascot design turns an approved brand brief into an original character with defined colors, textures, poses, render outputs, and optional rigging or animation.
3D character modeling turns an approved concept or brief into a custom sculpt, clean production mesh, UVs, textures, and target-specific deliverables.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project