Simple character
One simple character with basic textures.
- One character model
- Clean topology
- Basic PBR textures
- FBX or OBJ export
3D Characters & Avatars
3D character modeling turns an approved concept or brief into a custom sculpt, clean production mesh, UVs, textures, and target-specific deliverables.
This general character service is intended for animation, advertising, presentation, or collectibles. I define style, proportions, clothing, accessories, expression needs, target software, and usage before sculpting begins.
The workflow moves through blockout, sculpt approval, topology, UVs, PBR textures, and selected exports. Rigging, blendshapes, animation, game-engine setup, and print preparation are included only when stated in the chosen package.
References and third-party assets must be properly licensed. Hidden details or missing views are treated as approved design assumptions. Deliverables are limited to the agreed character, variants, formats, and revisions.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One simple character with basic textures.
One detailed character with defined clothing and accessories.
A scoped character package with a production rig.
These packages take 5–20 days depending on style, anatomy, clothing, hair, textures, rigging, formats, and review cycles.
Yes, but the brief needs clear visual references and approved design assumptions. A separate concept phase can be added when the direction is not yet defined.
I deliver the formats agreed for the target software, such as FBX, OBJ, GLB, or a Blender source file. Compatibility is tested for the documented version.
Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.
Realistic 3D character modeling creates an approved portrait or full-body asset with detailed anatomy, skin, hair, clothing, textures, and optional rigging.
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Low poly modeling creates lightweight 3D assets around agreed silhouette, polygon, material, texture, file-size, and target-platform budgets.
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project