Simple stylized asset
One simple stylized character.
- One stylized character
- Basic textures
- Clean topology
- One target format
3D Characters & Avatars
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Stylization is an intentional design system, not simply reduced detail. I define proportions, silhouette, facial language, color palette, material approach, accessories, and target use before sculpting.
The workflow can include sculpting, retopology, UVs, hand-painted or PBR textures, blendshapes, a body rig, and selected engine exports. Mobile and real-time targets use an agreed polygon, material, texture, and bone budget.
References describe the visual direction but are not copied from protected characters. Originality, licensed inputs, package variants, formats, and animation scope are documented at the start.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One simple stylized character.
A character with defined accessories and a basic rig.
A scoped stylized character with expressions and motion.
Yes, using approved references for general visual direction while creating an original character rather than copying protected designs.
Yes, when geometry, textures, materials, bones, and LODs are built for the agreed platform and engine.
Both are available. The choice depends on the art direction, lighting model, engine, and desired production workflow.
Low poly modeling creates lightweight 3D assets around agreed silhouette, polygon, material, texture, file-size, and target-platform budgets.
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
3D avatar design creates a custom personal or brand avatar for one selected platform, with agreed appearance, expressions, rigging, performance, and file format.
VRChat avatar design creates and tests a custom avatar for an agreed VRChat SDK version, performance target, expression set, controls, and Unity handoff.
3D VTuber avatar design creates a custom VRM model and rig for one selected tracking application, with defined expressions, controls, physics, and test notes.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project