Core avatar
An optimized avatar with basic expressions.
- One custom avatar
- Basic expressions
- Viseme lip sync
- Documented Unity project
3D Characters & Avatars
VRChat avatar design creates and tests a custom avatar for an agreed VRChat SDK version, performance target, expression set, controls, and Unity handoff.
VRChat avatars require a compatible Unity and SDK pipeline, correct humanoid setup, visemes, expressions, materials, and performance decisions. I define target platform, performance rank, toggles, gestures, PhysBones, and source assets before production.
The package can include a custom model, facial expressions, hand gestures, lip sync, eye behavior, PhysBones, effects, and finite menu toggles. The avatar is checked with the agreed SDK version and delivered as a documented Unity project.
Performance and visibility depend on device, platform, world, user safety settings, network, and future VRChat updates. Upload is performed by the client unless separately agreed, and account credentials should not be shared.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
An optimized avatar with basic expressions.
A detailed avatar with gestures and expression controls.
A scoped avatar with effects and PhysBones.
I provide a documented Unity project and upload steps. You can upload without sharing account credentials; live upload assistance can be scoped separately.
Yes, visemes and the listed expression controls are configured and checked in the agreed SDK project.
I work to the agreed SDK performance target and review the report. Actual performance and visibility depend on device, platform, world, safety settings, and future updates.
3D VTuber avatar design creates a custom VRM model and rig for one selected tracking application, with defined expressions, controls, physics, and test notes.
3D mascot design turns an approved brand brief into an original character with defined colors, textures, poses, render outputs, and optional rigging or animation.
3D character modeling turns an approved concept or brief into a custom sculpt, clean production mesh, UVs, textures, and target-specific deliverables.
Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.
Realistic 3D character modeling creates an approved portrait or full-body asset with detailed anatomy, skin, hair, clothing, textures, and optional rigging.
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project