Single-pose mascot
One original mascot with a single presentation pose.
- One mascot model
- Basic textures
- One pose render
- One web-ready image
3D Characters & Avatars
3D mascot design turns an approved brand brief into an original character with defined colors, textures, poses, render outputs, and optional rigging or animation.
A mascot should reflect the brand's audience, tone, recognition needs, and practical use at different sizes. I review the existing logo, palette, visual language, references, and intended channels before proposing the character direction.
Production can include the character model, textures, a finite pose set, multiple camera views, rigging, a short animation, and print-geometry checks. Output count, backgrounds, resolutions, and formats are agreed before rendering.
References guide the visual direction but protected characters are not copied. Fonts, stock assets, and third-party components retain their licenses. Print results and campaign performance depend on factors beyond the digital model.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One original mascot with a single presentation pose.
A detailed mascot with multiple finite poses.
A scoped mascot package with rigging and one short animation.
Yes. I use the approved brand palette, tone, and visual system while creating an original character rather than copying existing protected designs.
Yes, up to the finite pose and view count in the selected package. Additional poses or campaigns are separate.
Yes in the Advanced package, with one agreed short animation. Longer sequences, dialogue, and expanded motion sets are quoted separately.
3D character modeling turns an approved concept or brief into a custom sculpt, clean production mesh, UVs, textures, and target-specific deliverables.
Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.
Realistic 3D character modeling creates an approved portrait or full-body asset with detailed anatomy, skin, hair, clothing, textures, and optional rigging.
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Low poly modeling creates lightweight 3D assets around agreed silhouette, polygon, material, texture, file-size, and target-platform budgets.
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project