Portrait bust
A realistic head-and-shoulders portrait.
- Realistic head model
- Skin textures
- Basic hair solution
- Presentation-ready scene
3D Characters & Avatars
Realistic 3D character modeling creates an approved portrait or full-body asset with detailed anatomy, skin, hair, clothing, textures, and optional rigging.
Realistic work depends on anatomy, proportion, skin response, eyes, hair, clothing, and the quality of the references. For a real person's likeness, the client must have that person's permission and provide clear multi-angle references.
The workflow includes sculpt review, topology, skin textures, shader setup, hair approach, clothing, and selected presentation renders. Game and cinematic versions require different geometry and material budgets and are delivered only when included.
Likeness is affected by reference coverage, lighting, lens distortion, age, expression, and approved interpretation. A model is an artistic representation, not biometric identity verification or a guaranteed digital duplicate.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
A realistic head-and-shoulders portrait.
A clothed realistic full-body character.
A realistic character with body and facial controls.
Yes, with the person's permission and clear multi-angle references. Reference quantity, lens, lighting, and image quality directly affect likeness.
Anatomy, skin, eyes, hair, clothing, and shading need more detailed review and iteration than a simplified style.
Yes, if both versions are included. A high-detail render asset and optimized real-time asset require different topology, textures, and tests.
Stylized 3D character modeling turns an approved visual direction into a distinctive animation or game asset with controlled shapes, textures, and optional rigging.
Low poly modeling creates lightweight 3D assets around agreed silhouette, polygon, material, texture, file-size, and target-platform budgets.
High poly modeling creates a detailed source sculpt for close-up rendering, cinematic work, texture baking, or scoped 3D print preparation.
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
3D avatar design creates a custom personal or brand avatar for one selected platform, with agreed appearance, expressions, rigging, performance, and file format.
VRChat avatar design creates and tests a custom avatar for an agreed VRChat SDK version, performance target, expression set, controls, and Unity handoff.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project