3D Characters & Avatars

3D NPC Design

3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.

  • Delivery5–18 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

NPC production needs consistent proportions and modular pieces so visible variation does not require a unique model for every character. I define body bases, outfits, hair, colors, accessories, roles, and camera distance first.

The package can include one NPC, several variants, or a modular crowd set with shared textures, rigs, basic animations, and LODs. Assets are tested in one agreed engine sample scene.

Crowd performance also depends on artificial intelligence, animation systems, draw calls, shaders, spawning, code, and target hardware. Model optimization reduces graphics cost but does not guarantee total scene performance.

What's included

  • Optimized NPC geometry
  • Defined clothing and color variants
  • Rig and basic animation scope
  • One Unity or Unreal sample import

Tools and platforms

NPC DesignModular CharactersGame OptimizationLODs

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

3D Characters & Avatars · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single NPC

One optimized side character.

  • One NPC model
  • Basic textures
  • Simple rig
  • One engine sample import
Delivery: 5–8 days Revisions: 1
Standard

NPC set

A small set of coordinated NPC variants.

  • 3–4 NPC variants
  • Defined outfit and color variation
  • Optimized textures
  • Rig and basic animations
  • One engine sample package
Delivery: 9–14 days Revisions: 2
Advanced

Modular crowd set

A finite modular NPC roster.

  • One modular NPC base
  • Agreed NPC variants
  • Interchangeable hair and clothing
  • Rig and defined animation set
  • LOD levels
  • Source files and license notes
Delivery: 15–18 days Revisions: 3

Frequently asked questions

Can you create many different NPCs efficiently?

Yes, through an agreed modular base and finite combinations of clothing, hair, color, and accessories. The exact variation count is defined in scope.

Will the NPCs slow down my game?

Geometry, textures, materials, bones, and LODs are optimized to a target budget. AI, animation, shaders, code, scene density, and hardware still affect performance.

Are animations included?

Rigging is included as listed. Standard and Advanced packages include the agreed basic animation scope; larger motion libraries are separate.

Get a quote for 3D NPC Design.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project