Single NPC
One optimized side character.
- One NPC model
- Basic textures
- Simple rig
- One engine sample import
3D Characters & Avatars
3D NPC design creates finite modular side-character sets around an agreed game style, variation plan, rig, animation scope, engine, and performance budget.
NPC production needs consistent proportions and modular pieces so visible variation does not require a unique model for every character. I define body bases, outfits, hair, colors, accessories, roles, and camera distance first.
The package can include one NPC, several variants, or a modular crowd set with shared textures, rigs, basic animations, and LODs. Assets are tested in one agreed engine sample scene.
Crowd performance also depends on artificial intelligence, animation systems, draw calls, shaders, spawning, code, and target hardware. Model optimization reduces graphics cost but does not guarantee total scene performance.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Characters & Avatars · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One optimized side character.
A small set of coordinated NPC variants.
A finite modular NPC roster.
Yes, through an agreed modular base and finite combinations of clothing, hair, color, and accessories. The exact variation count is defined in scope.
Geometry, textures, materials, bones, and LODs are optimized to a target budget. AI, animation, shaders, code, scene density, and hardware still affect performance.
Rigging is included as listed. Standard and Advanced packages include the agreed basic animation scope; larger motion libraries are separate.
3D avatar design creates a custom personal or brand avatar for one selected platform, with agreed appearance, expressions, rigging, performance, and file format.
VRChat avatar design creates and tests a custom avatar for an agreed VRChat SDK version, performance target, expression set, controls, and Unity handoff.
3D VTuber avatar design creates a custom VRM model and rig for one selected tracking application, with defined expressions, controls, physics, and test notes.
3D mascot design turns an approved brand brief into an original character with defined colors, textures, poses, render outputs, and optional rigging or animation.
3D character modeling turns an approved concept or brief into a custom sculpt, clean production mesh, UVs, textures, and target-specific deliverables.
Game character design creates a real-time character around an agreed engine, platform, polygon and texture budget, rig, animation needs, and import pipeline.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project