Game Development & Assets

3D Skeleton Setup

3D skeleton setup creates a clean bone hierarchy with agreed joint placement, naming, orientation, helper bones, and one target export without a full animator control rig.

  • Delivery3–10 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

Skeleton setup focuses on the underlying bones rather than the complete rig controls and skinning workflow. I inspect the model's pose, scale, topology, joints, target engine, naming convention, and retarget requirements first.

The deliverable can include body, finger, facial, mechanical, helper, and corrective bones with clean hierarchy and axis orientation. One sample import validates the agreed target format and engine version.

Skeleton compatibility does not automatically include weight painting, IK/FK controls, facial controllers, animation, or universal retargeting. Those are separate services unless listed.

What's included

  • Bones placed for agreed joints
  • Clean hierarchy and naming
  • Target-engine skeleton convention
  • Axis and sample-import validation

Tools and platforms

Skeleton SetupBone HierarchyJoint OrientationEngine Export

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

Game Development & Assets · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Basic skeleton

A simple skeleton for one character or object.

  • Basic bone structure
  • Joint placement
  • Clean naming
  • One target export
Delivery: 3–5 days Revisions: 1
Standard

Full body skeleton

A body hierarchy with fingers and defined facial bones.

  • Full body skeleton
  • Finger and hand bones
  • Clean hierarchy
  • Engine-aligned structure
  • Axis validation
Delivery: 5–8 days Revisions: 2
Advanced

Extended skeleton

A complex hierarchy with helper and corrective bones.

  • Detailed body and facial skeleton
  • Defined helper and corrective bones
  • Agreed naming standard
  • Up to 2 target exports
  • Sample import test
  • 3 revisions
Delivery: 8–10 days Revisions: 3

Frequently asked questions

What is the difference between skeleton setup and rigging?

Skeleton setup creates and organizes bones. Rigging adds animator controls, constraints, skin weighting, and deformation tools around that skeleton.

Can I import the skeleton into my game engine?

Yes, for the agreed engine version and format. I perform one sample import and document any project settings required.

Can you add bones to mechanical objects?

Yes. Doors, machines, robotic arms, flags, and other moving assets can use a hierarchy designed around their intended motion.

Get a quote for 3D Skeleton Setup.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project