Single mechanic
A small playable build around one core mechanic.
- One core gameplay mechanic
- Basic menu and score flow
- One target-platform build
- Basic audio and interface
Game Development & Assets
Unity game development turns a defined concept into a testable mobile, PC, or WebGL build with scoped mechanics, content, UI, integrations, and performance targets.
A successful build starts with a finite feature list, target platform, input method, screen flow, art source, audio source, save requirements, and hardware budget. I define acceptance criteria before gameplay code begins.
Development can include C# mechanics, controls, menus, scoring, levels, save data, audio, effects, analytics, advertising, or payments as listed. Each target platform is built and tested separately; store submission requires client-owned developer accounts and current platform compliance.
Project-specific Unity files and C# source are delivered. Asset-store packages, plugins, fonts, music, SDKs, and other third-party components retain their original licenses. A testable build is not a guarantee of store approval, commercial success, or compatibility with every device.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
Game Development & Assets · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
A small playable build around one core mechanic.
A polished test build with finite levels and progression.
A scoped game project with custom systems and selected integrations.
These packages take 10–45 days depending on mechanics, levels, platforms, art, integrations, testing, and review cycles. Larger productions require a separate roadmap.
Yes, when both platforms are in scope. iOS builds and store submission require a client-owned Apple Developer account, signing access, supported hardware, and current policy compliance.
You receive the project-specific Unity files and C# source. Third-party assets and plugins remain under their licenses and are listed at handoff.
Unreal Engine game development creates a scoped UE5 prototype, vertical slice, or multi-level test build with Blueprint, C++, visuals, and target performance criteria.
Game prototype development creates a fast, playable test of one defined mechanic, gameplay loop, or pitch before a full production commitment.
3D weapon modeling creates a defined realistic or stylized weapon asset around an agreed engine, camera distance, polygon budget, textures, moving parts, and formats.
3D vehicle modeling creates a defined realistic or stylized vehicle around approved proportions, target use, polygon and texture budgets, moving parts, and formats.
3D furniture modeling creates a defined piece or coordinated set from approved dimensions and references for real-time scenes, interiors, catalogs, or rendering.
Character rigging adds an animator-facing control system, skin weighting, deformation checks, and optional facial or helper controls to a compatible model.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project