Game Development & Assets

3D Weapon Modeling

3D weapon modeling creates a defined realistic or stylized weapon asset around an agreed engine, camera distance, polygon budget, textures, moving parts, and formats.

  • Delivery3–12 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

Weapon assets need accurate proportion, readable silhouette, controlled detail, and a clear real-time budget. I define type, reference rights, first-person or third-person view, moving components, texture resolution, engine, and damage or wear style first.

The workflow can include high-detail source geometry, optimized low poly, UVs, baking, PBR textures, separate moving parts, and selected exports. Functional animation, firing effects, gameplay code, and historical engineering validation are separate.

This service creates digital assets for lawful creative use. The client is responsible for appropriate project context and rights to supplied references. Performance is tested against the agreed sample setup, not every game configuration.

What's included

  • Optimized game weapon model
  • UVs and PBR texture maps
  • Baked surface detail
  • One target-engine export setup

Tools and platforms

Weapon ArtPBR TexturingHard SurfaceGame Assets

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

Game Development & Assets · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single weapon

One simple weapon model and texture.

  • One weapon model
  • Basic PBR textures
  • UV layout
  • One target format
Delivery: 3–5 days Revisions: 1
Standard

Hero weapon

One detailed hero weapon with wear and moving parts.

  • One detailed model
  • Detailed PBR textures
  • Defined wear and surface detail
  • Up to 2 target formats
  • Agreed moving parts
Delivery: 5–8 days Revisions: 2
Advanced

Weapon set

A coordinated finite weapon set.

  • Up to 5 related weapons
  • Consistent style and textures
  • Detailed texture maps
  • Up to 2 target formats
  • Defined moving parts
  • 3 revisions
Delivery: 8–12 days Revisions: 3

Frequently asked questions

What determines the price of a weapon model?

Price depends on asset count, detail, camera distance, textures, moving parts, source references, engine, formats, and revisions.

Which formats do you deliver?

I deliver agreed formats such as FBX, OBJ, or GLB and test one documented engine import when included.

Can you optimize the weapon for real-time use?

Yes. Geometry, textures, materials, and moving parts are built to an agreed budget, while total game performance depends on the complete project.

Get a quote for 3D Weapon Modeling.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project