Game Development & Assets

3D Character Animation

3D character animation creates a finite set of gameplay loops, actions, or cinematic shots from an approved rig, style, timing, camera, and target format.

  • Delivery5–20 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

Animation starts with a compatible rig, movement brief, reference, duration, frame rate, root-motion choice, engine, and required transitions. Blocking previews are reviewed before detailed polish.

Gameplay work can include idle, walk, run, jump, attack, or reaction clips with matched loop boundaries. Cinematic work follows an approved shot and camera. Motion-capture cleanup and rigging are included only when listed.

Motion quality and engine behavior depend on skeleton, retarget setup, state machine, blending, physics, code, and frame rate. I provide named exports and sample import notes for one agreed target.

What's included

  • Defined character movement set
  • Loop and transition checks
  • Named target-format exports
  • Blocking previews for review

Tools and platforms

Character AnimationGame AnimationAnimation LoopsCinematic Motion

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

Game Development & Assets · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single motion

One action or looping animation.

  • One animation clip
  • Loop check when applicable
  • Basic polish
  • One target export
Delivery: 5–8 days Revisions: 1
Standard

Core motion set

A finite basic gameplay movement set.

  • Up to 5 movement clips
  • Up to 2 action clips
  • Loop and transition review
  • Named exports
  • Blocking approvals
Delivery: 10–15 days Revisions: 2
Advanced

Extended set or shot

A defined extended motion set or one cinematic shot.

  • Up to 10 gameplay clips or one agreed shot
  • Specialized character actions
  • Scoped mocap cleanup if supplied
  • Camera-aware polish
  • Target-engine delivery files
  • 3 revisions
Delivery: 15–20 days Revisions: 3

Frequently asked questions

What determines character animation pricing?

Price depends on clip count, duration, complexity, rig quality, style, interactions, camera, cleanup, exports, and revisions.

Can you animate an unrigged character?

Rigging can be added as separate scope after the model and topology are reviewed.

How are animations delivered to the engine?

I usually provide named FBX clips and document sample import settings for the agreed Unity or Unreal version.

Get a quote for 3D Character Animation.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project