Single motion
One action or looping animation.
- One animation clip
- Loop check when applicable
- Basic polish
- One target export
Game Development & Assets
3D character animation creates a finite set of gameplay loops, actions, or cinematic shots from an approved rig, style, timing, camera, and target format.
Animation starts with a compatible rig, movement brief, reference, duration, frame rate, root-motion choice, engine, and required transitions. Blocking previews are reviewed before detailed polish.
Gameplay work can include idle, walk, run, jump, attack, or reaction clips with matched loop boundaries. Cinematic work follows an approved shot and camera. Motion-capture cleanup and rigging are included only when listed.
Motion quality and engine behavior depend on skeleton, retarget setup, state machine, blending, physics, code, and frame rate. I provide named exports and sample import notes for one agreed target.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
Game Development & Assets · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One action or looping animation.
A finite basic gameplay movement set.
A defined extended motion set or one cinematic shot.
Price depends on clip count, duration, complexity, rig quality, style, interactions, camera, cleanup, exports, and revisions.
Rigging can be added as separate scope after the model and topology are reviewed.
I usually provide named FBX clips and document sample import settings for the agreed Unity or Unreal version.
3D facial animation creates lip sync, expressions, eye behavior, and emotional performance for defined audio, scenes, languages, rigs, and target formats.
Motion capture cleanup turns a finite set of raw clips into usable animation through jitter reduction, foot and contact fixes, retargeting, trimming, loops, and polish.
Unity game development turns a defined concept into a testable mobile, PC, or WebGL build with scoped mechanics, content, UI, integrations, and performance targets.
Unreal Engine game development creates a scoped UE5 prototype, vertical slice, or multi-level test build with Blueprint, C++, visuals, and target performance criteria.
Game prototype development creates a fast, playable test of one defined mechanic, gameplay loop, or pitch before a full production commitment.
3D weapon modeling creates a defined realistic or stylized weapon asset around an agreed engine, camera distance, polygon budget, textures, moving parts, and formats.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project