Game Development & Assets

Motion Capture Cleanup

Motion capture cleanup turns a finite set of raw clips into usable animation through jitter reduction, foot and contact fixes, retargeting, trimming, loops, and polish.

  • Delivery4–15 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

Raw mocap commonly includes noise, foot sliding, contact errors, occlusion jumps, unstable hands, and timing sections that are not useful. I review capture format, skeleton, frame rate, clip count, target rig, proportions, and required output first.

Work can include filtering, foot locking, contact correction, trimming, loop creation, transition smoothing, retargeting, and manual polish. Draft previews are reviewed before final named exports.

Different body proportions can require significant pose and contact correction. Cleanup cannot restore motion that was never captured accurately, and final engine behavior still depends on skeleton, blending, physics, code, and import settings.

What's included

  • Jitter and noise reduction
  • Foot slide and contact correction
  • Retargeting to one target character
  • Defined loops, transitions, and exports

Tools and platforms

Motion CaptureRetargetingAnimation CleanupFoot Locking

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

Game Development & Assets · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single clip

Cleanup of one motion-capture clip.

  • One clip cleanup
  • Jitter reduction
  • Foot-lock correction
  • One target export
Delivery: 4–6 days Revisions: 1
Standard

Retargeted clip set

Cleanup and retargeting for a finite clip set.

  • Up to 5 clips
  • One target-character retarget
  • Loop creation where agreed
  • Transition smoothing
  • Draft approvals
Delivery: 7–11 days Revisions: 2
Advanced

Polished mocap set

Detailed cleanup and polish for an agreed clip set.

  • Up to 12 clips
  • Retargeting and loop setup
  • Manual contact and hand polish
  • Named exports
  • Target-engine delivery files
  • 3 revisions
Delivery: 11–15 days Revisions: 3

Frequently asked questions

Can raw mocap be used directly in a game?

Sometimes, but raw data often needs noise, feet, contacts, timing, loops, and retargeting reviewed before production use.

Can you apply mocap to my character?

Yes, for one agreed target rig. Large proportion differences can require additional pose, foot, hand, and contact correction.

Can you edit clips from a mocap library?

Yes, when the client has the required license. Library terms remain in force, and the target skeleton and file format must be compatible.

Get a quote for Motion Capture Cleanup.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project