Short line
Lip sync and expression for one short line.
- One short dialogue clip
- Basic facial expression
- Blink animation
- One target export
Game Development & Assets
3D facial animation creates lip sync, expressions, eye behavior, and emotional performance for defined audio, scenes, languages, rigs, and target formats.
Facial work begins with final audio, language, transcript, character rig, expression range, acting direction, frame rate, shot length, and camera distance. The existing facial controls are audited before animation.
The package can include phoneme-driven mouth shapes, emotional transitions, brows, eyes, blinks, gaze, cheeks, and scene-specific performance. A missing facial rig or blendshape set can be created when explicitly included.
Lip sync is an artistic performance rather than a perfect phonetic measurement. Audio quality, rig range, stylization, language, and camera angle affect the result. Voice rights and supplied recordings remain the client's responsibility.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
Game Development & Assets · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
Lip sync and expression for one short line.
A defined dialogue scene with emotional performance.
A finite scene-specific facial animation package.
Yes, after reviewing the topology and target style. A facial rig or blendshape setup must be added to the scope before animation.
Yes, when final audio and a transcript are provided. Language, pronunciation, rig range, and style affect the required mouth shapes.
It depends on audio duration, scene count, rig quality, acting detail, languages, and review cycles. I confirm timing after inspecting the files.
Motion capture cleanup turns a finite set of raw clips into usable animation through jitter reduction, foot and contact fixes, retargeting, trimming, loops, and polish.
Unity game development turns a defined concept into a testable mobile, PC, or WebGL build with scoped mechanics, content, UI, integrations, and performance targets.
Unreal Engine game development creates a scoped UE5 prototype, vertical slice, or multi-level test build with Blueprint, C++, visuals, and target performance criteria.
Game prototype development creates a fast, playable test of one defined mechanic, gameplay loop, or pitch before a full production commitment.
3D weapon modeling creates a defined realistic or stylized weapon asset around an agreed engine, camera distance, polygon budget, textures, moving parts, and formats.
3D vehicle modeling creates a defined realistic or stylized vehicle around approved proportions, target use, polygon and texture budgets, moving parts, and formats.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project