3D Pipeline & Technical Art

3D Retopology

3D retopology rebuilds dense or irregular geometry as a controlled mesh for animation, baking, real-time rendering, or easier downstream editing.

  • Delivery3–20 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

Before rebuilding the mesh, I define the target platform, camera distance, silhouette requirements, deformation areas, subdivision needs, and triangle or vertex budget. Character topology is planned around joints and facial motion, while hard-surface topology prioritizes silhouette and shading.

The new mesh is checked for non-manifold geometry, normals, naming, scale, and deformation where a rig or pose test is included. UVs and bake cages can be added, but they are separate deliverables unless listed in the package.

A lower polygon count is not automatically better. The final density is chosen to preserve required form and motion within the agreed budget; engine performance still depends on materials, textures, rigging, scene complexity, and hardware.

What's included

  • Target-budget planning
  • Clean production topology
  • Silhouette and deformation checks
  • Agreed source and export formats

Tools and platforms

RetopologyQuad TopologyPolygon BudgetsDeformation Loops

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

3D Pipeline & Technical Art · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Small

Simple prop

Retopology for one simple prop or object.

  • One source mesh
  • Defined polygon target
  • Clean normals
  • Basic topology validation
  • FBX or OBJ export
Delivery: 3–5 days Revisions: 1
Medium

Character or complex prop

Retopology for one detailed asset with functional edge flow.

  • One complex asset
  • Deformation-aware topology
  • Symmetry strategy
  • Pose or shading test
  • Source and export files
Delivery: 6–12 days Revisions: 2
Large

Complex character

Retopology for one complex character with agreed accessories.

  • Body and agreed accessories
  • Facial loops if scoped
  • Multiple density zones
  • Deformation test
  • Topology notes
Delivery: 12–20 days Revisions: 3

Frequently asked questions

How many polygons will the final model have?

The budget is set from the target platform, camera distance, silhouette, deformation, and material strategy. I confirm a range before production begins.

Does retopology include UVs and baking?

Not automatically. UV mapping, bake setup, and texture transfer can be added as separate pipeline stages.

Can you retopologize a 3D scan?

Yes. Scan holes, noise, missing features, and scale must be assessed first because they may require cleanup or reconstruction before retopology.

Get a quote for 3D Retopology.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project