Simple reveal
One short logo reveal with a focused motion idea.
- Up to 5 seconds
- One motion direction
- Basic material and lighting
- One aspect ratio
- HD export
3D Pipeline & Technical Art
3D logo animation turns an approved vector mark into a short, purposeful reveal or intro for the platforms and duration defined in the brief.
I review the logo artwork, brand guidelines, intended use, duration, aspect ratios, and reference motion before proposing a direction. The concept may use dimensional extrusion, material changes, camera movement, assembly, or a restrained reveal.
After storyboard or style-frame approval, I build the 3D mark, animate, light, render, composite, and export the agreed versions. Major concept changes after animation begins are treated as a scope change.
The client must own or have permission to animate the logo. Music, sound effects, fonts, and stock assets require appropriate licenses; custom sound design is separate unless listed.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One short logo reveal with a focused motion idea.
A polished intro with custom 3D treatment.
One logo animation adapted to several placements.
An editable vector file such as AI, SVG, or EPS is preferred. Raster artwork may need paid reconstruction before it can be animated cleanly.
Licensed library audio can be included when agreed. Custom composition, voice-over, and exclusive sound design require separate scope and usage rights.
Yes. Each required aspect ratio, duration, codec, background, and alpha-channel format should be listed in the delivery specification.
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Substance Painter texturing gives an approved 3D asset a consistent PBR surface treatment and exports maps for the renderer or engine named in the brief.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project