Gameplay teaser
A short teaser edited from supplied approved footage.
- Up to 30 seconds
- Edit from supplied footage
- Basic titles
- Licensed library track allowance
- One master format
3D Pipeline & Technical Art
Cinematic game trailer production shapes approved gameplay or CG assets into a focused teaser, announcement, or launch video for defined platforms.
We begin with the trailer goal, audience, duration, key beats, required claims, platform specifications, and available assets. I develop a treatment, shot list, or storyboard appropriate to the package before final capture or rendering begins.
Production may combine supplied gameplay footage, in-engine sequences, rendered cinematics, titles, motion graphics, editing, color work, and licensed audio. New characters, environments, animation, voice-over, and extensive gameplay capture require explicit scope.
A trailer can communicate the game clearly but cannot guarantee wishlists, sales, press coverage, or platform approval. All footage, music, logos, ratings, trademarks, and promotional claims must have suitable rights and client approval.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
A short teaser edited from supplied approved footage.
A structured trailer with scoped in-engine capture.
A defined cinematic trailer with custom shot production.
Not always. A teaser can use an approved build or finished CG assets, but incomplete systems and placeholder art limit what can be shown honestly.
That is possible only with a separate asset, animation, environment, and rendering scope. The trailer package states exactly which production assets are supplied or created.
A budget for a licensed library track can be included. Exclusive composition, performer fees, voice-over, and broad commercial licenses are quoted separately.
Blender 3D modeling creates custom products, props, environments, or characters from your references for a clearly defined rendering, game, or production use.
Maya 3D modeling creates organized production assets for animation, rendering, games, or visualization according to your references and target pipeline.
3ds Max modeling produces clean product, furniture, architectural, and visualization assets for the dimensions, renderer, and output you specify.
ZBrush sculpting develops high-resolution characters, creatures, collectibles, and surface detail from an approved concept and clearly defined final use.
Substance Painter texturing gives an approved 3D asset a consistent PBR surface treatment and exports maps for the renderer or engine named in the brief.
Unity 3D asset preparation converts approved models into correctly scaled, organized, and tested prefabs for a specified Unity render pipeline and version.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project