Single asset
Prepare one approved model for Unity.
- One model preflight
- Scale and pivot setup
- Basic material assignment
- Prefab creation
- Import test
3D Pipeline & Technical Art
Unity 3D asset preparation converts approved models into correctly scaled, organized, and tested prefabs for a specified Unity render pipeline and version.
I inspect geometry, transforms, pivots, UVs, normals, texture channels, and naming before import. The target Unity version, render pipeline, platforms, and indicative performance budget are documented before settings are applied.
The package may include material setup, texture compression, LOD groups, colliders, lightmap UV checks, animation import, and prefab organization. Each asset is tested in a clean project that matches the agreed pipeline.
Optimization can improve asset cost, but final frame rate depends on the complete scene, scripts, lighting, devices, and build settings. Project-wide profiling and gameplay integration are separate tasks.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
Prepare one approved model for Unity.
Prepare one complex asset with optimization features.
Prepare a defined pack of related assets.
Built-in, URP, and HDRP can be supported when the exact Unity and pipeline versions are agreed. Materials are configured for one target pipeline per package.
Not from asset preparation alone. I can meet agreed geometry and texture budgets, but frame rate must be measured in the complete game on target hardware.
Minor import fixes may be included. Retopology, UV rebuilding, texture creation, rig repair, or animation changes require separate scope.
Unreal Engine asset preparation turns approved models into correctly configured assets for a specified engine version, platform target, and rendering workflow.
GLB and FBX conversion translates a usable source asset into the requested format while checking geometry, materials, textures, scale, and animation support.
STL model preparation repairs and validates an existing mesh for the scale, wall thickness, tolerances, and downstream process you specify.
3D print model preparation adapts an approved mesh to the build volume, material, process, assembly method, and tolerances of your intended printer.
UV mapping unwraps an approved 3D model into a clean texture layout with seams, scale, padding, and tile strategy matched to its intended use.
3D retopology rebuilds dense or irregular geometry as a controlled mesh for animation, baking, real-time rendering, or easier downstream editing.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project