3D Pipeline & Technical Art

3D Texture Creation

3D texture creation builds the color, surface variation, wear, and supporting maps for an approved model and a clearly defined rendering workflow.

  • Delivery4–22 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

I collect material references and define the visual condition of the asset: new, used, damaged, stylized, realistic, or product-clean. Mesh quality, UVs, texel density, bake requirements, target resolution, and color management are checked before painting.

The work can combine procedural layers, hand-painted masks, photographs with valid usage rights, decals, and baked detail. Exports are named and packed for the specified engine or renderer rather than delivered as an ambiguous generic set.

Source modeling, UV reconstruction, commercial scans, paid fonts, and third-party material licenses are excluded unless listed. The appearance of a texture also depends on shader setup, lighting, and color management in the destination.

What's included

  • Reference and mesh preflight
  • Texture painting for agreed materials
  • Required PBR or stylized maps
  • Target-specific exports and source file

Tools and platforms

Texture PaintingPBR MapsSubstance 3DPhotoshop

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

3D Pipeline & Technical Art · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Small

Simple asset

Texture one simple asset with a limited material set.

  • Up to 2 materials
  • Basic bake maps
  • Up to 2K textures
  • One export preset
  • Source file
Delivery: 4–7 days Revisions: 1
Medium

Detailed asset

Texture one detailed prop, product, or character element.

  • Up to 4 materials
  • Detailed masks and variation
  • Up to 4K textures
  • Two preview stages
  • Target-ready exports
Delivery: 8–13 days Revisions: 2
Large

Complex texture set

Texture one complex asset or a small defined set.

  • Up to 6 materials or 4 assets
  • Consistent art direction
  • Multiple texture sets
  • Up to 4K per agreed set
  • Organized source files
Delivery: 13–22 days Revisions: 3

Frequently asked questions

Do I need UVs before texturing?

Usually, yes. The UV layout must suit the required detail and target. I can quote UV mapping separately if the existing layout is unusable.

Which texture maps are included?

The required maps depend on the destination. I define the exact channels, resolution, bit depth, naming, and packing before production.

Can you match a specific art style?

Yes, with approved references and a test direction. Exact duplication of another artist's protected work is not offered; the goal is a compatible, original treatment.

Get a quote for 3D Texture Creation.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project