Simple asset
Texture one simple asset with a limited material set.
- Up to 2 materials
- Basic bake maps
- Up to 2K textures
- One export preset
- Source file
3D Pipeline & Technical Art
3D texture creation builds the color, surface variation, wear, and supporting maps for an approved model and a clearly defined rendering workflow.
I collect material references and define the visual condition of the asset: new, used, damaged, stylized, realistic, or product-clean. Mesh quality, UVs, texel density, bake requirements, target resolution, and color management are checked before painting.
The work can combine procedural layers, hand-painted masks, photographs with valid usage rights, decals, and baked detail. Exports are named and packed for the specified engine or renderer rather than delivered as an ambiguous generic set.
Source modeling, UV reconstruction, commercial scans, paid fonts, and third-party material licenses are excluded unless listed. The appearance of a texture also depends on shader setup, lighting, and color management in the destination.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
Texture one simple asset with a limited material set.
Texture one detailed prop, product, or character element.
Texture one complex asset or a small defined set.
Usually, yes. The UV layout must suit the required detail and target. I can quote UV mapping separately if the existing layout is unusable.
The required maps depend on the destination. I define the exact channels, resolution, bit depth, naming, and packing before production.
Yes, with approved references and a test direction. Exact duplication of another artist's protected work is not offered; the goal is a compatible, original treatment.
PBR material creation produces reusable, physically based surface maps and parameters for the engine, renderer, scale, and visual condition specified in the brief.
3D scene rendering turns an approved model or scene into final still images using agreed cameras, lighting, materials, resolution, and visual direction.
E-commerce product rendering creates a consistent set of product images for catalogs, marketplaces, and product pages from approved 3D models and materials.
360 product visualization renders an approved product from evenly spaced angles so customers can inspect it in a compatible spin viewer.
3D logo animation turns an approved vector mark into a short, purposeful reveal or intro for the platforms and duration defined in the brief.
Cinematic game trailer production shapes approved gameplay or CG assets into a focused teaser, announcement, or launch video for defined platforms.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project