Single material
One straightforward tileable PBR material.
- One material
- Core PBR channels
- Up to 2K maps
- Neutral-light preview
- One export preset
3D Pipeline & Technical Art
PBR material creation produces reusable, physically based surface maps and parameters for the engine, renderer, scale, and visual condition specified in the brief.
This service focuses on a material itself rather than painting one unique object. I define the real-world scale, surface composition, roughness range, height behavior, variation, and target channel convention from references.
Materials can be authored as tileable map sets or procedural Substance graphs with exposed controls. They are tested under neutral lighting and in the destination environment when access and version details are provided.
Physically based does not mean identical across every renderer. Tone mapping, lighting, displacement, normal conventions, and shader implementation affect the result, so delivery is calibrated for the agreed target.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
One straightforward tileable PBR material.
One detailed material with useful exposed controls.
A related family of up to five materials.
A material is a reusable surface definition, often tileable or procedural. Asset texturing applies unique details to a specific UV-mapped object.
Yes, when those controls are included in a procedural graph or engine material. The proposal lists the exposed parameters and supported software.
Map sets can be exported for both, but shader setup and channel packing differ. Each requested target and version must be included in the scope.
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Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project