Basic spin
A 24-frame spin for one prepared product.
- One product
- 24 frames
- One lighting setup
- Web-sized exports
- Naming sequence
3D Pipeline & Technical Art
360 product visualization renders an approved product from evenly spaced angles so customers can inspect it in a compatible spin viewer.
We define the rotation axis, frame count, camera height, lighting, background, image size, and output naming before rendering. The product model must have approved geometry and materials because inconsistencies become visible across the full rotation.
I render and check the frame sequence, then export web-optimized images and master files according to the selected package. A video turntable can also be supplied, but it is not an interactive viewer by itself.
Viewer licensing, website integration, CDN delivery, zoom behavior, and mobile performance are separate unless included. Total page weight depends on frame count, resolution, compression, and the viewer implementation.
We define the objective, deliverables, dependencies, and success criteria before production starts.
You review working previews, so decisions are made against tangible output.
The agreed revision rounds are used to complete details within scope.
I deliver the agreed files, access, and practical usage notes in an organized package.
3D Pipeline & Technical Art · Delivery
Final pricing is provided after scope, deliverables, and integrations are confirmed.
A 24-frame spin for one prepared product.
A 48-frame spin with higher-resolution masters.
A defined set of products with consistent spin settings.
The core deliverable is an image sequence. A video preview can be included; interactive behavior requires a compatible website viewer and integration.
Twenty-four frames are lighter; forty-eight feel smoother. The best choice depends on product detail, zoom, device targets, and page-weight budget.
Yes, with a responsive viewer implementation. Mobile performance depends on image size, preloading, compression, network conditions, and the viewer code.
3D logo animation turns an approved vector mark into a short, purposeful reveal or intro for the platforms and duration defined in the brief.
Cinematic game trailer production shapes approved gameplay or CG assets into a focused teaser, announcement, or launch video for defined platforms.
Blender 3D modeling creates custom products, props, environments, or characters from your references for a clearly defined rendering, game, or production use.
Maya 3D modeling creates organized production assets for animation, rendering, games, or visualization according to your references and target pipeline.
3ds Max modeling produces clean product, furniture, architectural, and visualization assets for the dimensions, renderer, and output you specify.
ZBrush sculpting develops high-resolution characters, creatures, collectibles, and surface detail from an approved concept and clearly defined final use.
Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.
Tell me about the project